libs (fmt)
debug_map_key_value
Add two new methods to std::fmt::DebugMap
for writing the key and value part of a map entry separately:
impl<'a, 'b: 'a> DebugMap<'a, 'b> {
pub fn key(&mut self, key: &dyn Debug) -> &mut Self;
pub fn value(&mut self, value: &dyn Debug) -> &mut Self;
}
The format builders available to std::fmt::Debug
implementations through the std::fmt::Formatter
help keep the textual debug representation of Rust structures consistent. They're also convenient to use and make sure the various formatting flags are retained when formatting entries. The standard formatting API in std::fmt
is similar to serde::ser
:
Debug
-> Serialize
Formatter
-> Serializer
DebugMap
-> SerializeMap
DebugList
-> SerializeSeq
DebugTuple
-> SerializeTuple
/ SerializeTupleStruct
/ SerilizeTupleVariant
DebugStruct
-> SerializeStruct
/ SerializeStructVariant
There's one notable inconsistency though: an implementation of SerializeMap
must support serializing its keys and values independently. This isn't supported by DebugMap
because its entry
method takes both a key and a value together. That means it's not possible to write a Serializer
that defers entirely to the format builders.
Adding separate key
and value
methods to DebugMap
will align it more closely with SerializeMap
, and make it possible to build a Serializer
based on the standard format builders.
In DebugMap
, an entry is the pair of a key and a value. That means the following Debug
implementation:
use std::fmt;
struct Map;
impl fmt::Debug for Map {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut map = f.debug_map();
map.entry(&"key", &"value");
map.finish()
}
}
is equivalent to:
impl fmt::Debug for Map {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut map = f.debug_map();
// Equivalent to map.entry
map.key(&"key").value(&"value");
map.finish()
}
}
Every call to key
must be directly followed by a corresponding call to value
to complete the entry:
impl fmt::Debug for Map {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut map = f.debug_map();
map.key(&1);
// err: attempt to start a new entry without finishing the current one
map.key(&2);
map.finish()
}
}
key
must be called before value
:
impl fmt::Debug for Map {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut map = f.debug_map();
// err: attempt to write a value without first writing its key
map.value(&"value");
map.key(&"key");
map.finish()
}
}
Each entry must be finished before the map can be finished:
impl fmt::Debug for Map {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut map = f.debug_map();
map.key(&1);
// err: attempt to finish a map that has an incomplete key
map.finish()
}
}
Any incorrect calls to key
and value
will panic.
key
and value
Why would you want to use key
and value
directly if they're less convenient than entry
? The reason is when the driver of the DebugMap
is a framework like serde
rather than a data structure directly:
struct DebugMap<'a, 'b: 'a>(fmt::DebugMap<'a, 'b>);
impl<'a, 'b: 'a> SerializeMap for DebugMap<'a, 'b> {
type Ok = ();
type Error = Error;
fn serialize_key<T: ?Sized>(&mut self, key: &T) -> Result<(), Self::Error>
where
T: Serialize,
{
self.0.key(&key.to_debug());
Ok(())
}
fn serialize_value<T: ?Sized>(&mut self, value: &T) -> Result<(), Self::Error>
where
T: Serialize,
{
self.0.value(&value.to_debug());
Ok(())
}
fn serialize_entry<K: ?Sized, V: ?Sized>(
&mut self,
key: &K,
value: &V,
) -> Result<(), Self::Error>
where
K: Serialize,
V: Serialize,
{
self.0.entry(&key.to_debug(), &value.to_debug());
Ok(())
}
fn end(self) -> Result<Self::Ok, Self::Error> {
self.0.finish().map_err(Into::into)
}
}
Consumers should prefer calling entry
over key
and value
.
The key
and value
methods can be implemented on DebugMap
by tracking the state of the current entry in a bool
, and splitting the existing entry
method into two:
pub struct DebugMap<'a, 'b: 'a> {
has_key: bool,
..
}
pub fn debug_map_new<'a, 'b>(fmt: &'a mut fmt::Formatter<'b>) -> DebugMap<'a, 'b> {
DebugMap {
has_key: false,
..
}
}
impl<'a, 'b: 'a> DebugMap<'a, 'b> {
pub fn entry(&mut self, key: &dyn fmt::Debug, value: &dyn fmt::Debug) -> &mut DebugMap<'a, 'b> {
self.key(key).value(value)
}
pub fn key(&mut self, key: &dyn fmt::Debug) -> &mut DebugMap<'a, 'b> {
// Make sure there isn't a partial entry
assert!(!self.has_key, "attempted to begin a new map entry without completing the previous one");
self.result = self.result.and_then(|_| {
// write the key
// Mark that we're in an entry
self.has_key = true;
Ok(())
});
self
}
pub fn value(&mut self, value: &dyn fmt::Debug) -> &mut DebugMap<'a, 'b> {
// Make sure there is a partial entry to finish
assert!(self.has_key, "attempted to format a map value before its key");
self.result = self.result.and_then(|_| {
// write the value
// Mark that we're not in an entry
self.has_key = false;
Ok(())
});
self.has_fields = true;
self
}
pub fn finish(&mut self) -> fmt::Result {
// Make sure there isn't a partial entry
assert!(!self.has_key, "attempted to finish a map with a partial entry");
self.result.and_then(|_| self.fmt.write_str("}"))
}
}
The proposed key
and value
methods are't immediately useful for Debug
implementors that are able to call entry
instead. This creates a decision point where there wasn't one before. The proposed implementation is also going to be less efficient than the one that exists now because it introduces a few conditionals.
On balance, the additional key
and value
methods are a small and unsurprising addition that enables a set of use-cases that weren't possible before, and aligns more closely with serde
.
The universal alternative of simply not doing this leaves consumers that do need to format map keys independently of values with a few options:
'static
) then the key will need to be formatted into a string first. This means allocating (though the cost could be amortized over the whole map) and potentially losing formatting flags when buffering.Another alternative is to avoid panicking if the sequence of entries doesn't follow the expected pattern of key
then value
. Instead, DebugMap
could make a best-effort attempt to represent keys without values and values without keys. However, this approach has the drawback of masking incorrect Debug
implementations, may produce a surprising output and doesn't reduce the complexity of the implementation (we'd still need to tell whether a key should be followed by a :
separator or a ,
).
The serde::ser::SerializeMap
API (and libserialize::Encoder
for what it's worth) requires map keys and values can be serialized independently. SerializeMap
provides a serialize_entry
method, which is similar to the existing DebugMap::entry
, but is only supposed to be used as an optimization.
The internal implementation could optimize the entry
method to avoid a few redundant checks.