lang (syntax | expressions | control-flow)
if_let_guard
Allow if let
guards in match
expressions.
This feature would greatly simplify some logic where we must match a pattern iff some value computed from the match
-bound values has a certain form, where said value may be costly or impossible (due to affine semantics) to recompute in the match arm.
For further motivation, see the example in the guide-level explanation. Absent this feature, we might rather write the following:
match ui.wait_event() {
KeyPress(mod_, key, datum) =>
if let Some(action) = intercept(mod_, key) { act(action, datum) }
else { accept!(KeyPress(mod_, key, datum)) /* can't re-use event verbatim if `datum` is non-`Copy` */ }
ev => accept!(ev),
}
accept
may in general be lengthy and inconvenient to move into another function, for example if it refers to many locals.
Here is an (incomplete) example taken from a real codebase, to respond to ANSI CSI escape sequences:
#[inline]
fn csi_dispatch(&mut self, parms: &[i64], ims: &[u8], ignore: bool, x: char) {
match x {
'C' => if let &[n] = parms { self.screen.move_x( n as _) }
else { log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x) },
'D' => if let &[n] = parms { self.screen.move_x(-n as _) }
else { log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x) },
'J' => self.screen.erase(match parms {
&[] |
&[0] => Erasure::ScreenFromCursor,
&[1] => Erasure::ScreenToCursor,
&[2] => Erasure::Screen,
_ => { log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x); return },
}, false),
'K' => self.screen.erase(match parms {
&[] |
&[0] => Erasure::LineFromCursor,
&[1] => Erasure::LineToCursor,
&[2] => Erasure::Line,
_ => { log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x); return },
}, false),
'm' => match parms {
&[] |
&[0] => *self.screen.def_attr_mut() = Attr { fg_code: 0, fg_rgb: [0xFF; 3],
bg_code: 0, bg_rgb: [0x00; 3],
flags: AttrFlags::empty() },
&[n] => if let (3, Some(rgb)) = (n / 10, color_for_code(n % 10, 0xFF)) {
self.screen.def_attr_mut().fg_rgb = rgb;
} else {
log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x);
},
_ => log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x),
},
_ => log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x),
}
}
These examples are both clearer with if let
guards as follows. Particularly in the latter example, in the author's opinion, the control flow is easier to follow.
(Adapted from Rust book)
A match guard is an if let
condition specified after the pattern in a match
arm that also must match if the pattern matches in order for that arm to be chosen. Match guards are useful for expressing more complex ideas than a pattern alone allows.
The condition can use variables created in the pattern, and the match arm can use any variables bound in the if let
pattern (as well as any bound in the match
pattern, unless the if let
expression moves out of them).
Let us consider an example which accepts a user-interface event (e.g. key press, pointer motion) and follows 1 of 2 paths: either we intercept it and take some action or deal with it normally (whatever that might mean here):
match ui.wait_event() {
KeyPress(mod_, key, datum) if let Some(action) = intercept(mod_, key) => act(action, datum),
ev => accept!(ev),
}
Here is another example, to respond to ANSI CSI escape sequences:
#[inline]
fn csi_dispatch(&mut self, parms: &[i64], ims: &[u8], ignore: bool, x: char) {
match x {
'C' if let &[n] = parms => self.screen.move_x( n as _),
'D' if let &[n] = parms => self.screen.move_x(-n as _),
_ if let Some(e) = erasure(x, parms) => self.screen.erase(e, false),
'm' => match parms {
&[] |
&[0] => *self.screen.def_attr_mut() = Attr { fg_code: 0, fg_rgb: [0xFF; 3],
bg_code: 0, bg_rgb: [0x00; 3],
flags: AttrFlags::empty() },
&[n] if let (3, Some(rgb)) = (n / 10, color_for_code(n % 10, 0xFF)) =>
self.screen.def_attr_mut().fg_rgb = rgb,
_ => log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x),
},
_ => log_debug!("Unknown CSI sequence: {:?}, {:?}, {:?}, {:?}",
parms, ims, ignore, x),
}
}
#[inline]
fn erasure(x: char, parms: &[i64]) -> Option<Erasure> {
match x {
'J' => match parms {
&[] |
&[0] => Some(Erasure::ScreenFromCursor),
&[1] => Some(Erasure::ScreenToCursor),
&[2] => Some(Erasure::Screen),
_ => None,
},
'K' => match parms {
&[] |
&[0] => Some(Erasure::LineFromCursor),
&[1] => Some(Erasure::LineToCursor),
&[2] => Some(Erasure::Line),
_ => None,
},
_ => None,
}
}
This proposal would introduce syntax for a match arm: pat if let guard_pat = guard_expr => body_expr
with semantics so the arm is chosen iff the argument of match
matches pat
and guard_expr
matches guard_pat
. The variables of pat
are bound in guard_expr
, and the variables of pat
and guard_pat
are bound in body_expr
. The syntax is otherwise the same as for if
guards. (Indeed, if
guards become effectively syntactic sugar for if let
guards.)
An arm may not have both an if
and an if let
guard.
if
guard and a bind in the match arm, or in some cases into the argument of match
; or to write the if let
in the match arm and copy the rest of the match
into the else
branch — what can be done with this syntax can already be done in Rust (to the author's knowledge); this proposal is purely ergonomic, but in the author's opinion, the ergonomic win is significant.if
guard syntax we already have, as between if
and if let
expressions. No alternative syntaxes were considered.Questions in scope of this proposal: none yet known
Questions out of scope:
if let
guard. One can combine if
guards with &&
— an RFC to allow &&
in if let
already is, so we may want to follow that in future for if let
guards also.guard_expr
moves out of pat
but fails to match? This is already a question for if
guards and (to the author's knowledge) not formally specified anywhere — this proposal (implicitly) copies that behavior.