core (stability | roadmap)
Rust's ecosystem, tooling, documentation, and compiler are constantly improving. To make it easier to follow development, and to provide a clear, coherent "rallying point" for this work, this RFC proposes that we declare a edition every two or three years. Editions are designated by the year in which they occur, and represent a release in which several elements come together:
Sometimes a feature we want to make available in a new edition would require backwards-incompatible changes, like introducing a new keyword. In that case, the feature is only available by explicitly opting in to the new edition. Existing code continues to compile, and crates can freely mix dependencies using different editions.
Today, Rust evolution happens steadily through a combination of several mechanisms:
The nightly/stable release channel split. Features that are still under development are usable only on the nightly channel, preventing de facto lock-in and thus leaving us free to iterate in ways that involve code breakage before "stabilizing" the feature.
The rapid (six week) release process. Frequent releases on the stable channel allow features to stabilize as they become ready, rather than as part of a massive push toward an infrequent "feature-based" release. Consequently, Rust evolves in steady, small increments.
Deprecation. Compiler support for deprecating language features and library APIs makes it possible to nudge people toward newer idioms without breaking existing code.
All told, the tools work together quite nicely to allow Rust to change and grow over time, while keeping old code working (with only occasional, very minor adjustments to account for things like changes to type inference.)
So, what's the problem?
There are a few desires that the current process doesn't have a good story for:
Lack of clear "chapters" in the evolutionary story. A downside to rapid releases is that, while the constant small changes eventually add up to large shifts in idioms, there's not an agreed upon line of demarcation between these major shifts. Nor is there a clear point at which tooling, books, and other artifacts are all fully updated and in sync around a given set of features. This is not a huge problem for those following Rust development carefully (e.g., readers of this RFC!), but many users and potential users don't. Providing greater clarity and coherence around the "chapters" of Rust evolution will make it easier to provide an overall narrative arc, and to refer easily to large sets of changes.
Lack of community rallying points. The six week release process tends to make each individual release a somewhat ho hum affair. On the one hand, that's the whole point--we want to avoid marathon marches toward huge, feature-based releases, and instead ship things in increments as they become ready. But in doing so, we lose an opportunity to, every so often, come together as an entire community and produce a "major release" that is polished, coherent, and meaningful in a way that each six week increment is not. The roadmap process does provide some of this flavor, but it's hard to beat the power of working together toward a point-in-time release. The challenge is doing so without losing the benefits of our incremental working style.
Changes that may require some breakage in corner cases. The simplest
example is adding new keywords: the current implementation of catch
uses the
syntax do catch
because catch
is not a keyword, and cannot be added even
as a contextual keyword without potential breakage. There are plenty of
examples of "superficial" breakage like this that do not fit well into the
current evolution mechanisms.
At the same time, the commitment to stability and rapid releases has been an incredible boon for Rust, and we don't want to give up those existing mechanisms or their benefits.
This RFC proposes editions as a mechanism we can layer on top of our existing release process, keeping its guarantees while addressing its gaps.
To make it easier to follow Rust's evolution, and to provide a clear, coherent "rallying point" for the community, the project declares a edition every two or three years. Editions are designated by the year in which they occur, and represent a release in which several elements come together:
The precise list of elements going into an edition is expected to evolve over time, as the Rust project and ecosystem grow.
Sometimes a feature we want to make available in a new edition would require
backwards-incompatible changes, like introducing a new keyword. In that case,
the feature is only available by explicitly opting in to the new
edition. Each crate can declare an edition in its Cargo.toml
like
edition = "2019"
; otherwise it is assumed to have edition 2015,
coinciding with Rust 1.0. Thus, new editions are opt in, and the
dependencies of a crate may use older or newer editions than the crate
itself.
To be crystal clear: Rust compilers must support all extant editions, and a crate dependency graph may involve several different editions simultaneously. Thus, editions do not split the ecosystem nor do they break existing code.
Furthermore:
Thus, code that compiles without warnings on the previous edition (under the latest compiler release) will compile without errors on the next edition (modulo the usual caveats about type inference changes and so on).
Alternatively, you can continue working with the previous edition on new compiler releases indefinitely, but your code may not have access to new features that require new keywords and the like. New features that are backwards compatible, however, will be available on older editions.
As mentioned above, we want to retain our rapid release model, in which new features and other improvements are shipped on the stable release channel as soon as they are ready. So, to be clear, we do not hold features back until the next edition.
Rather, editions, as their name suggests, represent a point of global coherence, where documentation, tooling, the compiler, and core libraries are all fully aligned on a new set of (already stabilized!) features and other changes. This alignment can happen incrementally, but an edition signals that it has happened.
At the same time, editions serve as a rallying point for making sure this alignment work gets done in a timely fashion--and helping set scope as needed. To make this work, we use the roadmap process:
As today, each year has a [roadmap setting out that year's vision]. Some years---like 2017---the roadmap is mostly about laying down major new groundwork. Some years, however, they roadmap explicitly proposes to produce a new edition during the year.
Edition years are focused primarily on stabilization, polish, and coherence, rather than brand new ideas. We are trying to put together and ship a coherent product, complete with documentation and a well-aligned ecosystem. These goals will provide a rallying point for the whole community, to put our best foot forward as we publish a significant new version of the project.
In short, editions are striking a delicate balance: they're not a cutoff for stabilization, which continues every six weeks, but they still provide a strong impetus for coming together as a community and putting together a polished product.
There's an important tension around stabilization and editions:
We want to enable new features, including those that require an edition opt-in, to be available on the stable channel as they become ready.
We want to retain our promise that code compiling on stable will continue to do so with new versions of the compiler, with minimum hassle.
Thus, at some point within an edition year, we will enable the opt-in on the stable release channel, which must include all of the hard errors that will be introduced in the next edition, but not yet all of the stabilizations (or other artifacts that go into the full edition release). This is the preview period for the edition, which ends when a release is produced that synchronizes all of the elements that go into an edition and the edition is formally announced.
There are numerous reasons to limit the scope of changes for new editions, among them:
Limiting churn. Even if you aren't forced to update your code, even if there are automated tools to do so, churn is still a pain for existing users. It also invalidates, or at least makes harder to use, existing content on the internet, like StackOverflow answers and blog posts. And finally, it plays against the important and hard work we've done to make Rust stable in both reality and perception. In short, while editions avoid ecosystem splits and make churn opt-in, they do not eliminate all drawbacks.
Limiting technical debt. The compiler retains compatibility for old editions, and thus must have distinct "modes" for dealing with them. We need to strongly limit the amount and complexity of code needed for these modes, or the compiler will become very difficult to maintain.
Limiting deep conceptual changes. Just as we want to keep the compiler maintainable, so too do we want to keep the conceptual model sustainable. That is, if we make truly radical changes in a new edition, it will be very difficult for people to reason about code involving different editions, or to remember the precise differences.
These lead to some hard and soft constraints.
TL;DR: Warning-free code on edition N must compile on edition N+1 and have the same behavior.
There are only two things a new edition can do that a normal release cannot:
The second option is to be preferred whenever possible. Note that warning-free code in one edition might produce warnings in the next edition, but it should still compile successfully.
The Rust compiler supports multiple editions, but must only support a single version of "core Rust". We identify "core Rust" as being, roughly, MIR and the core trait system; this specification will be made more precise over time. The implication is that the "edition modes" boil down to keeping around multiple desugarings into this core Rust, which greatly limits the complexity and technical debt involved. Similar, core Rust encompasses the core conceptual model of the language, and this constraint guarantees that, even when working with multiple editions, those core concepts remain fixed.
TL;DR: Most code with warnings on edition N should, after running rustfix
, compile on edition N+1 and have the same behavior.
The core edition design avoids an ecosystem split, which is very important. But it's also important that upgrading your own code to a new edition is minimally disruptive. The basic principle is that changes that cannot be automated must be required only in a small minority of crates, and even there not require extensive work. This principle applies not just to editions, but also to cases where we'd like to make a widespread deprecation.
Note that a rustfix
tool will never be perfect, because of conditional compilation and code generation. So it's important that, in the cases it inevitably fails, the manual fixes are not too onerous.
In addition, migrations that affect a large percentage of code must be "small tweaks" (e.g. clarifying syntax), and as above, must keep the old form intact (though they can enact a deny-by-default lint on it).
These are "soft constraints" because they use terms like "small minority" and "small tweaks", which are open for interpretation. More broadly, the more disruption involved, the higher the bar for the change.
Given those principles, let's look in more detail at a few examples of the kinds of changes edition opt-ins enable. These are just examples---this RFC doesn't entail any commitment to these language changes.
We've taken as a running example introducing new keywords, which sometimes
cannot be done backwards compatibly (because a contextual keyword isn't
possible). Let's see how this works out for the case of catch
, assuming that
we're currently in edition 2015.
catch
as identifiers, preparing it to become a new keyword.catch
feature using a temporary syntax
for nightly (like do catch
).2019
is released, opting into it makes catch
into a
keyword, regardless of whether the catch
feature has been implemented. This
means that opting in may require some adjustment to your code.catch
syntax can be hooked into an implementation usable on nightly within the 2019
edition.catch
feature on nightly, we can stabilize it
onto the stable channel for users opting into 2019
. It cannot be stabilized onto the 2015
edition,
since it requires a new keyword.catch
is now a part of Rust, but may not be fully integrated into e.g. the book, IDEs, etc.2019
is fully shipped, and catch
is now fully
incorporated into tooling, documentation, and core libraries.To make this even more concrete, let's imagine the following (aligned with the diagram above):
Rust version | Latest available edition | Status of catch in 2015 | Status of catch in latest edition |
---|---|---|---|
1.15 | 2015 | Valid identifier | Valid identifier |
1.21 | 2015 | Valid identifier; deprecated | Valid identifier; deprecated |
1.23 | 2019 (preview period) | Valid identifier; deprecated | Keyword, unimplemented |
1.25 | 2019 (preview period) | Valid identifier; deprecated | Keyword, implemented |
1.27 | 2019 (final) | Valid identifier; deprecated | Keyword, implemented |
Now, suppose you have the following code:
Cargo.toml:
edition = "2015"
// main.rs:
fn main() {
let catch = "gotcha";
println!("{}", catch);
}
This code will compile as-is on all Rust versions. On versions 1.21 and
above, it will yield a warning, saying that catch
is deprecated as an
identifier.
On version 1.23, if you change Cargo.toml
to use 2019
, the
code will fail to compile due to catch
being a keyword.
However, if you leave it at 2015
, you can upgrade to Rust 1.27 and
use libraries that opt in to the 2019
edition with no problem.
A similar story plays out for more complex modifications that repurpose existing
usages. For example, some suggested module system improvements deduce the module
hierarchy from the filesystem. But there is a corner case today of providing
both a lib.rs
and a bin.rs
directly at the top level, which doesn't play
well with the new feature.
Using editions, we can deprecate such usage (in favor of the bin
directory),
then make it an error during the preview period. The module system change could
then be made available (and ultimately stabilized) within the preview period,
before fully shipping on the next edition.
A more radical example: changing the syntax for trait objects and impl Trait
. In particular, we have
sometimes discussed:
dyn Trait
for trait objects (e.g. Box<dyn Iterator<Item = u32>>
)Trait
to use instead of impl Trait
, so you can write fn foo() -> Iterator<Item = u32>
instead of fn foo -> impl Iterator<Item = u32>
Suppose we wanted to carry out such a change. We could do it over multiple steps:
dyn Trait
.Trait
syntax in favor of dyn Trait
.Trait
syntax.Trait
syntax is obscure.Trait
syntax, stabilize it, and deprecate impl Trait
in
favor of it.Of course, this RFC isn't suggesting that such a course of action is a good one, just that it is possible to do without breakage. The policy around such changes is left as an open question.
There are a number of details about type inference that seem suboptimal:
AsRef<T>
will infer the value of one
parameter on the basis of the other. We would at least like an opt-out, but
employing it for AsRef
is backwards-incompatible.We may or may not be able to change these details on the existing edition. With enough effort, we could probably deprecate cases where type inference rules might change and request explicit type annotations, and then—in the new edition—tweak those rules.
There are also changes that editions don't help with, due to the constraints we impose. These limitations are extremely important for keeping the compiler maintainable, the language understandable, and the ecosystem compatible.
Trait coherence rules, like the "orphan" rule, provide a kind of protocol about
which crates can provide which impl
s. It's not possible to change protocol
incompatibly, because existing code will assume the current protocol and provide
impls accordingly, and there's no way to work around that fact via deprecation.
More generally, this means that editions can only be used to make changes to the language that are applicable crate-locally; they cannot impose new requirements or semantics on external crates, since we want to retain compatibility with the existing ecosystem.
Error
trait downcastingSee rust-lang/rust#35943. Due to a silly oversight, you can’t currently downcast the “cause” of an error to introspect what it is. We can’t make the trait have stricter requirements; it would break existing impls. And there's no way to do so only in a newer edition, because we must be compatible with the older one, meaning that we cannot rely on downcasting.
This is essentially another example of a non-crate-local change.
More generally, breaking changes to the standard library are not possible.
We'll wrap up with the full details of the mechanisms at play.
rustc
will take a new flag, --edition
, which can specify the edition to
use. This flag will default to edition 2015.
Cargo.toml
can include an edition
value, which is used to pass to rustc
.
cargo new
will produce a Cargo.toml
with the latest edition
value
(including an edition currently in its preview period).First and foremost, if we accept this RFC, we should publicize the plan widely, including on the main Rust blog, in a style simlar to previous posts about our release policy. This will require extremely careful messaging, to make clear that editions are not about breaking Rust code, but instead primarily about putting together a globally coherent, polished product on a regular basis, while providing some opt-in ways to allow for evolution not possible today.
In addition, the book should talk about the basics from a user perspective, including:
There are several drawbacks to this proposal:
Most importantly, it risks muddying our story about stability, which we've worked very hard to message clearly.
rustc
should not be a hassle, and staying on an old
edition doesn't cut you off from the ecosystem.It adds a degree of complication to an evolution story that is already somewhat complex (with release channels and rapid releases).
New editions can invalidate existing blog posts and documentation, a problem we suffered a lot around the 1.0 release
However, this situation already obtains in the sense of changing idioms; a
blog post using try!
these days already feels like it's using "old
Rust". Notably, though, the code still compiles on current Rust.
A saving grace is that, with editions, it's more likely that a post will mention what edition is being used, for context. Moreover, with sufficient work on error messages, it seems plausible to detect that code was intended for an earlier editions and explain the situation.
These downsides are most problematic in cases that involve "breakage" if they were done without opt in. They indicate that, even if we do adopt editions, we should use them judiciously.
There was a significant amount of discussion on the RFC thread about using "2.0" rather than "2019". It's difficult to concisely summarize this discussion, but in a nutshell, some feel that 2.0 (with a guarantee of backwards compatibility) is more honest and easier to understand, while others worry that it will be misconstrued no matter how much we caveat it, and that we cannot risk Rust being perceived as unstable or risky.
Sticking with the basic idea of editions, there are a couple alternative setups that avoid "preview" editions:
Rather than locking in a set of deprecations up front, we could provide "stable channel feature gates", allowing users to opt in to features of the next edition in a fine-grained way, which may introduce new errors. When the new edition is released, one would then upgrade to it and remove all of the gates.
The main downside is lack of clarity about what the current "stable Rust" is; each combination of gates gives you a slightly different language. While this fine-grained variation is acceptable for nightly, since it's meant for experimentation, it cuts against some of the overall goals of this proposal to introduce such fragmentation on the stable channel. There's risk that people would use a mixture of gates in perpetuity, essentially picking their preferred dialect of the language.
It's feasible to introduce such a fine-grained scheme later on, if it proves necessary. Given the risks involved, it seems best to start with a coarse-grained flag at the outset.
We could stabilize features using undesirable syntax at first, making way for better syntax only when the new edition is released, then deprecate the "bad" syntax in favor of the "good" syntax.
catch
, this would look like:
do catch
.catch
as an identifier.catch
a keyword.catch
as a syntax for the catch
feature, and deprecate do catch
in favor of it.Finally, we could just wait to stabilize features like catch
until the
moment the edition is released.
The larger alternatives include, of course, not trying to solve the problems laid out in the motivation, and instead finding creative alternatives.
catch
that require a new keyword, it's not clear how to do
this without ending up with suboptimal syntax.The other main alternative is to issue major releases in the semver sense: Rust
2.0. This strategy could potentially be coupled with a rustfix
, depending on
what kinds of changes we want to allow. Downsides:
Lack of clarity around ecosystem compatibility. If we allow both 1.0 and 2.0 crates to interoperate, we arrive at something like this RFC. If we don't, we risk splitting the ecosystem, which is extremely dangerous.
Likely significant blowback based on abandoning stability as a core principle
of Rust. Even if we provide a perfect rustfix
, the message is significantly muddied.
Much greater temptation to make sweeping changes, and continuous litigation over what those changes should be.
What impact is there, if any, on breakage permitted today for bug fixing or soundness holes? In many cases these are more disruptive than introducing a new keyword.
Is "edition" the right key in Cargo.toml? Would it be more clear to just say rust = "2019"
?
Will we ever consider dropping support for very old editions? Given the constraints in this RFC, it seems unlikely to ever be worth it.
Should rustc
default to the latest edition instead?
How do we handle macros, particularly procedural macros, that may mix source from multiple editions?